[ Math+Code+Art ]
  • About
  • Tutorials
  • Exhibitions
  • Research
  • Book
  • News
  • Team
← Book contents

Part III — Exploration

Exploration

  • Preface
Part I — Education

Parametric Curves & Tessellation

  • Ch. 1 — Parametric Geometry and Collision-Driven Motion
  • Ch. 2 — Voronoi Tessellation and Adaptive Sampling

Learned Visual & Auditory Representations

  • Ch. 3 — Neural Style Transfer: Separating Content and Style
  • Ch. 4 — Coordinate Networks and CPPNs: Audio-Conditioned Image Generation
  • Ch. 5 — Random-Walk Painting with Neural Guidance
  • Ch. 6 — Style Transfer Meets Voronoi Geometry

Optimization-Based Reconstruction

  • Ch. 7 — Greedy Optimization and String Art
  • Ch. 8 — The Travelling Salesman Problem as a Drawing Tool
  • Ch. 9 — Algorithmic Photo Collage
Part II — Creation
  • Ch. 10 — Cellular Impressions
  • Ch. 11 — Inner Landscapes
  • Ch. 12 — Paper Marbling
Part III — Exploration
  • Ch. 13 — VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
  • Ch. 14 — Birth of a Painting: Differentiable Brushstroke Reconstruction
  • Bibliography

Where do we go from here? In the previous sections, we explored how mathematics, code, and art can come together through established techniques and creative applications. Now we look ahead, introducing emerging research that pushes the boundaries of computational science and artistic expression. Discover new directions that build on existing knowledge while opening the door to unexplored mathematical and creative frontiers.

← Previous Paper Marbling Next → VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
Math+Code+Art UCLA Mathematics · Education · Creation · Exploration
  • About
  • Tutorials
  • Exhibitions
  • Research
  • Book
  • News
  • Team
  • GitHub ↗